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Here I prefer the original as well, again because it’s more direct and more clear what she means. Also, when Meryl gets shot she says ‘war is ugly, there’s nothing glamorous about it’ in the original, and in The Twin Snakes ‘nothing comes out of war’. In the original it is more evident what he means. But I prefer the original for Gray Fox’s line (‘every time I looked at her, I saw her parents eyes staring back at me’) as opposed to (‘I trembled with fear’) in The Twin Snakes. You shall have no peace.’ in the original). Each step you take is paved with the corpses of your enemies. It’s a future without hope’ compared to ‘The path you walk on has no end. No matter how far you go, or how many corpses you crawl over, the killing will never end.
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For Vulcan Raven’s death scene, for example, I prefer The Twin Snakes script (‘The path you walk on has no end. Which one I prefer depends on what part I’m talking about, it’s not clearly one game over the other. The script is almost entirely the same, with some minor differences, which in The Twin Snakes are supposedly more close to the original Japanese script. One of the most talked about difference is in the department of story and voice acting.
![metal gear solid 1 gamecube metal gear solid 1 gamecube](https://meccha-japan.com/59218-home_default/metal-gear-solid-the-twin-snakes-gamecube.jpg)
Not a big deal, but it feels a little less intuitive. One example is using your CODEC, which on the PlayStation goes with a single press on the select button, whereas the Gamecube controller requires you to press start and A at the same time. It works well with the latter one, but still not as good as on the PlayStation. More so than with the Gamecube controller. Obviously, Metal Gear Solid was (literally) made for the PlayStation controller, with which it works very well and intuitively, and everything feels logical. But the game is designed so well that the restrictions really don’t matter. It’s proven by the fact that in Metal Gear Solid, I really didn’t miss the gameplay mechanics I was so used to from playing The Twin Snakes, and beforehand I actually feared it would be difficult to switch to having more limited options. This is a criticism I can certainly understand. One complaint people have about The Twin Snakes is that the added gameplay mechanics feel unnecessary or even somewhat damaging to the game, since the game was designed around a lot more restrictive controls and options. But those things aren’t really missed in the original, since the gameplay and environment is built perfectly around the existing mechanics. The Twin Snakes has more gameplay options, such as first person aiming, a tranquilizer gun and the ability to drag bodies and hide them in lockers.